Steven Koch Creative Software · Spatial Computing · Applied AI

I build creative software.

I build Material Creator and am the technical co-founder of Infinite Horizon. I develop creative tools, interactive applications, and AI systems from the first idea to finished software.

01 / SELECTED WORK

What I am working on.

Tools for creators, learning in AR, and medical simulation.

02 / HOW I WORK

From idea to application.

Game development shaped how I think about design, technology, and the complete workflow.

The whole tool in view.

I think beyond individual features. From the first draft through everyday use to export, every step should fit together. That is how I build Material Creator.

Creative decisions belong to the user.

A good tool leaves room to experiment. Settings should be clear, changes understandable, and results reproducible. For me, that includes local processing where it makes sense.

Improve through using my own tools.

I use my own tools. That quickly shows me which steps waste time, where features are missing, and whether the results work in the next application.

04 / VISUAL CRAFT

Visual thinking is part of the engineering.

3D modelling and material work help me build tools and game systems not only for function, but from the perspective of the people creating with them.

Selected 3D work
Full portfolio on ArtStation ↗
05 / CONTACT
Steven Koch
Let's talk.

I welcome conversations about creative software, AR, and applied AI with developers, potential partners, and investors.