I build games, AI systems, and the procedural tools in between — from a funded AR startup to a node-based generator for entire universes.
Most people pick a lane. I work where games, AI and procedural tools overlap — and I go deep in all three.
Real-time worlds in Unreal and Unity. Co-founder of Infinite Horizon — EXIST-funded AR learning for kids.
Generative pipelines and local inference for voice, image and audio. Real tools that run, not slideware.
Procedural generators, plus 3D and PBR materials. I build the tools that fill my worlds.
A cozy sci-fi space sim & colony builder: build your station module by module, grow your crew, colonize procedural planets and trade across star systems.
Visit the game site ↗EXIST-funded AR climate learning for kids 8 to 12. Co-founded with a team of four; I own the AI systems and core development.
infinite-horizon.eu ↗A VR patient simulator with conversational AI for medical training. Full technical build by me: Voice → Whisper → NLU → LLM → animation.
Read the deep dive →When a tool doesn't exist, I build it. Procedural generators, local AI studios and pipelines — production-grade, not just prototypes.
A node-based generator for planets, gas giants, suns and clouds — GPU erosion, real-time OpenGL preview and engine-ready PBR export for Unreal, Unity, Blender and Godot.
Read the deep dive →A local multi-track audio studio. Voice, music and SFX generated and composed on one timeline — fully offline, with its own voice-quality scoring.
Read the deep dive →A slice of the 3D, asset and material work I make in Blender and Substance. The artist side is part of how I build everything else.

Open for work in AI engineering and game development, tool and pipeline projects, and collaborations on real-time and generative systems.