Steven Koch
Game Design · Applied AI · Dev Tools

Steven Koch

I build games, AI systems, and the procedural tools in between — from a funded AR startup to a node-based generator for entire universes.

EXIST-funded Co-FounderProcedural ToolingGame Design B.A.
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01 / WHAT I DO

Three crafts, one engineer.

Most people pick a lane. I work where games, AI and procedural tools overlap — and I go deep in all three.

01

Game Design

Real-time worlds in Unreal and Unity. Co-founder of Infinite Horizon — EXIST-funded AR learning for kids.

Unreal 5Unity 6C++ / C#
02

Applied AI

Generative pipelines and local inference for voice, image and audio. Real tools that run, not slideware.

PyTorch / CUDATTS / VoiceFastAPI
03

Dev Tools

Procedural generators, plus 3D and PBR materials. I build the tools that fill my worlds.

PythonOpenGLBlender
02 / SELECTED WORK

Games & products.

03 / TOOLS I BUILD

Tools that fill my worlds.

When a tool doesn't exist, I build it. Procedural generators, local AI studios and pipelines — production-grade, not just prototypes.

04 / BEYOND THE CODE

Game design is how I think.

A slice of the 3D, asset and material work I make in Blender and Substance. The artist side is part of how I build everything else.

3D Assets
PBR Materials
Full portfolio on ArtStation ↗
05 / CONTACT
Steven Koch
Let's talk.

Open for work in AI engineering and game development, tool and pipeline projects, and collaborations on real-time and generative systems.