Steven Koch Game Development · Creative Tools · Applied AI

I build digital worlds.

And the tools behind them: games in Unreal and Unity, procedural creation systems in Python and Rust, GPU-native workflows, and local AI pipelines.

EXIST-funded Co-FounderEnd-to-end tool developmentB.A. Game Design · in progress
02 / HOW I WORK

The system is part of the design.

I do not separate creative decisions from the technology behind them. When I design a world, I am also thinking about its rules, its tools, and how it gets produced.

01

Think end to end

From the first interaction model to the final export or production step, the whole workflow has to hold together.

02

Local when it matters

Creative AI workflows should remain reproducible, controllable, and independent of cloud quotas.

03

Show outcomes, not labels

A working tool, a playable system, or a measurable result says more than a long list of technologies.

04 / VISUAL CRAFT

Visual thinking is part of the engineering.

3D modelling and material work help me build tools and game systems not only for function, but from the perspective of the people creating with them.

Selected 3D work
Full portfolio on ArtStation ↗
05 / CONTACT
Steven Koch
What are you building?

I am interested in projects that combine creative judgment with technical depth—especially game systems, AI engineering, and production tools. If that sounds like your work, tell me what you are building.